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Posts tagged tutorial

May 20 '12  |  2:48pm

Paint Some Life into Your Skin Tones

[From DaniDraws.com]

One of the biggest challenges a beginning painter will face is learning to paint flesh tones. The skin is highly complex, made up of varying colors and textures; if you get one thing wrong, you could end up with some pretty scary results.

Here’s a few simple tips to help you conquer this problem.

Read More

Tags: tutorial article color 3,008 notes View comments

May 11 '12  |  11:47pm

Anonymous asked: any tips on drawing a head symmetrically? like, tradionally, with a pencil. i can freely flip and transform shapes on sai, but i’d want to have more confidence on paper. :C

Sure, I have some tips! But (and I’m sure you know this, but I have to get this out of the way) I want to point out first and foremost that facial symmetry is practically nonexistent in the real world. Symmetry may be beautiful, and it may seem that our faces are symmetrical, but in truth, a little asymmetry makes a portrait more realistic. So perfect symmetry isn’t really that important. The more important thing to be thinking about is balance.

The most important step you can take to drawing a balanced/symmetrical face is to draw guidelines. Shapes and measurements are easier to keep track of when you break them down into smaller sections. Two perpendicular line segments are good enough for this job. You can use a straight edge if you’d like.

You can start drawing your face off of these guides. The face (at least, my face) has a height:width ratio of 3:2, so I measured out 6 inches to 4 inches. I guessed with the shape, trying to keep it mostly symmetrical.

You know how flipping an image is a good tool in digital art? It’s also a good tool in traditional art. How I achieve this technique is with a light table, but it also works if you hold your paper up to a light source.

I fixed a bit of the shape and then flipped it over to correct it on the right side. You can use this same technique with the rest of the features — guessing/measuring and then flipping to see if it’s symmetrical. To me, this sort of work is tedious, but I think flipping your image is the best way to find out if the drawing is balanced.

This isn’t how I draw faces. I draw faces by loosely sketching rough guidelines and then hacking away at the face until it looks ok. I have the benefit of lots of practice, so this technique (usually) works for me. But if you’re unsure of yourself, or you’re new to drawing, or you REALLY need the face to be symmetrical, I’d suggest going with the more tedious, measured approach. And I’d rely heavily on flipping the paper.

Tags: tutorial rebagleable version 33 notes View comments

May 6 '12  |  7:40pm

eyecager:

The Secret to Composition
“Exasperated by composition tutorials that go on about the rule of thirds but don’t explain why it works (or even that much detail how to use it), I decided to make my own.

This should be applicable to both painters and photographers, with occasional tips for one or the other in particular. ” - Lulie

Right click + New Tab to see the images bigger.

Tags: tutorial 4,496 notes View comments (via eyecager)

Apr 8 '12  |  7:00pm

Tags: reference tutorial 538 notes View comments (via msgryz & avali)

Apr 5 '12  |  9:58pm

akpeteshie:

slonna:

pisswater:

zorobro:

bethcraig:

Feet are so complicated, much more so than hands, and we don’t even see feet that much unless it’s the summer and people are wearing sandals. I could probably draw like 10 pages on feet so … I hope I covered enough in this tutorial. For those of you who can’t draw feet, enjoy it!

my nemesis

I see a lot of reference for drawing hands and feet. But this has to be one of the better ones (at least in my opinion). Mostly because it actually brings up the subject of toes. Toes are a strange shape (god I hate modeling them). People for some reason love to draw toes like the are little nuggets sewn on to the end of the feet.

Actually feet are one of my favorite things to see people put a style into. God I love feet.

A++ actually looking at the toes.

What the heck am I talking about?

“People for some reason love to draw toes like the are little nuggets sewn on to the end of the feet”

i laughed really hard, i dont even know why

nuggie toes

reblogging cause a) feet ARE harder than hands, for me anyway ugh, and this tutorial breaks it down so well but b) my toes really DO look like little nuggets sewn onto the end of my feet

some people got nuggie toes :’)

Tags: tutorial 5,691 notes View comments (via mochihugs & bethcraig)

Apr 4 '12  |  5:19pm

How To Draw Anime by Sara D.

(Source: dredsina)

Tags: drawing glksdf tutorial THE HOW TO DRAW ANIME BIT IS A JOKE A JOOOOOOOOOOOKKKKKKKKEEEE 756 notes View comments

Feb 20 '12  |  8:26pm
How’d you do that?

Well, let me demonstrate!

You have your source file up, and you go to Adjustments! If you’re having trouble finding it, go to the Photography function at the top left of the window.

Yeah Photography yeah

See! Adjustments! Then you click on the second-to last little…square thing, which is the Gradient Adjustment.

BAM IT SUDDENLY TURNS TO THIS????

Click on the green-gray gradient itself, and it will open a new window with all SORTS of other gradients to choose from.

Awesome.

Awesome.

Awesome.

You can make your own gradients, too. Hope that helped!

Oh, and the photo I borrowed is from http://www.enchanteddoll.com/

Tags: tutorial photoshop cs5 photoshop cs5 61 notes View comments

Feb 1 '12  |  11:24pm

Tags: tutorial art 5,502 notes View comments (via silverspiralfox & thescribblehappyproject)

Jan 26 '12  |  8:34pm

I was asked to draw a tutorial on making the body out of basic shapes, and I realized I used line segments for the limbs and spine…but that’s pretty basic, eh?

Tags: copout drawing tutorial 5,345 notes View comments

Jan 17 '12  |  11:49am

sweetmotherofbuckets:

showmeyourcolors:

suddenlyapples:

chyldea:

glasmond:

simonist:

Forest Interior tutorial by dpaint

Here is a way to organize the complex information of an interior forest. This will work no matter what your rendering style happens to be. Whether you are an impressionist painter like me or a realist, the basic building blocks for the picture are the same the only difference is how far you want to carry the finish. This photoshop demo is based on a traditional painting I did a while back.


The challenge is to arrange the information to give you the illusion of space where no horizon is apparent. Forest scenes work best when you use clearings to establish a foreground or middle ground to help divide space in the scene. It doesn’t matter if you are painting jungle or alpine forests the abstract qualities of design still apply.


It helps to visualize the anchor points of the composition first. These objects will have the most detail and can be flagged or spotlighted for greater effect. They will give your eye a place to go in the image allowing you to use areas of less detail as counterpoints.


I always start with large areas of color keyed to the average for that mass this helps to unify the shape. I set up the different layers and work between them to balance color value and shape. Once these are established to my liking I begin to develop and refine the painting adding interest as I go.

fuckedi fick fuck 
I so need to try this

*eyegasms*

jesus!

Reblogged for Sai. ;v;

Tags: illustration tutorial 6,873 notes View comments (via pyromaniacqueen & simonist)

Jan 4 '12  |  1:59pm

notzilon:

Okay! Finally answering this, because I wanted to talk in-depth and needed some time to get my thoughts together! Hold on to your butts, because this is gonna stretch your dash worse than a traffic cone up a porn star’s vagina. PRESENTING:

Doctored, Strange Colors

or

How I Learned To Stop Worrying And Be The Bomb

This isn’t meant to be a coloring tutorial. This isn’t going to teach you color theory. This is simply meant to be an explanation of my techniques and an attempt to explain how I think about things, and it’s probably going to be really, really long. Also, I’d like to add in a disclaimer: my old habits aren’t bad things on their own. Everything I used has a place! The issue is that I stopped using the materials at my disposal as tools, and started using them as crutches and excuses. Style is something that should go over your knowledge and skill of form, not something to disguise or excuse construction mistakes. Think of it like the icing on top of a cake - if the cake was poorly baked, no amount of icing will really save it. In terms of color, instead of actually THINKING, I relied on my icing for far too long.

To start with anon, let me explain how I used to do my coloring, with the aid of my beautiful assistant, Ms. Feferi Peixes With Short Fluffy Hair:

What a cutie! I’m going to be using this sketch to explain most everything here. So, my old technique:

1: Set the sketch to multiply, color in the entire area with a single color. I went ahead and colored in the horns because for whatever reason I make horns these dayglo fluorescent things that never really have shadows.

2: Toss down where your light is on the same layer. Use a soft brush at around ~60-70 opacity. I never use multiple layers in this, it’s just blending and shaping on the same one - think of it like sculpting a three-dimensional figure on a two-dimensional plane.

3. Using the eyedropper tool, use the small gradients of color between your lightsource and base shadow to figure out what your midtones will be. I create my lines this way, by simply leaving the shadow color behind and sculpting around until I get the shapes I want.

4. Slap down some hilights and detail and call it a day. Pop a brewski or something.

And hey, it looks pretty good! It’s pretty passable as long as you keep it on a white background, because using the technique only in this method will cause some problems, mainly:

A. It leaves no room for color depth, midtones, reflected light, or anything else and

B. When using this technique for an entire scene (in which you simply bucketfill an area with your shadow color then go to town) the end results are REALLY DULL.

So, this served as a quandary for me. The following is some ideas and methods that I used to change how I see and use color.

LIMIT YOURSELF.

You’re not going to break out of using nothing but dull colors if you don’t use brighter tones. That doesn’t mean that there’s something wrong with neutral colors, or that you can never use darks! Lord, no. This is simply for the purpose of changing how you think and what colors you consider in your mental palette. It’s an exercise, not a rule. Simply put, the more often you work with colors outside of your comfort range, the more likely it is that your comfort range with grow.

Use the tools available to you.

There are a LOT of websites out there about color, and color design. Two of my favorites are Color Scheme Designer and Kuler. Again, these are not crutches, and they are not go-to places to generate palettes. What they are, are ways to gather ideas and inspiration. CSD is a good place to look for what colors might go well with a shade you’re already using, while Kuler has beautiful palettes already made up for you to study.

Do color studies, but don’t copy.

Go grab the work of an artist, photographer, or whatever that you really love in terms of color. For this, I’m going to use one of my favorites, Mary Blair:

Grab your eyedropper tool, but wait! We’re not going to be using these colors. We’re going to be looking at the colors used to understand the relationship between them, so we can learn and understand. Let’s look at the purple/blue bird, the orange/black bird, and the white tree.

Look at that! The white and black aren’t white and black at all. The white’s actually a very pale yellow, while the black is a very dark brown. Even in the blue bird, the hue shifts between the body and the tail. When you do this, you’re not looking for simple shades. You’re looking to understand relationships. Generally speaking, pure black/white/grey doesn’t look too good, but can work in the right environment. Shifting the hue of a color when picking a darker shade will often add interest, rather than simply picking a darker shade of the same hue. Which brings me to—

Vary your hues.

I picked four random colors. The top row is using the same hue and saturation, with varying only the shade to create different tones. On the bottom row, I allow myself to change the hue and saturation to get a much different palette - either going in a warmer or cooler direction, depending on what I’m interested in making my palette. I also picked a hilight color in the opposite direction. This is a fine way to pick colors in a vacuum and is a good starting point to start picking your colors, but again, doesn’t allow for picking reflected light/color and the like. That depends on what colors you’re using together.

Use your colors to express form.

More to do with shading than anything, but color is a part of shading as well. Here, let’s use Fef as a model again, but this time something from my private low-effort doodle folder where everyone is apparently a pinup model (coming to an AU near you not really):

On the left, the sketch set to multiply, or where the lines would probably go otherwise. On the right, the coloring on its own. You can still make out what’s going on, as well as the volume of her shapes looking at the colors. That’s a good thing. Even without lines, or without digital painting - you should still give an illusion of depth and presence.

Don’t be afraid.

Go ahead. Say fuck it. Boldness doesn’t come on its own. Mess around with your colors. Throw down everything until something sticks. Play around until something looks good. Give a cyclops chick with dark grey hair a lime green shine.

TL;DR:

Seek to understand. If there’s anything I preach on this blog, I think it’s to attempt to understand before anything else. Don’t simply look at colors, look at how they work. Look at how they relate to one another. Whether you’re using neutrals, darks, brights, or pastels, understanding and studying will help you more than you know.

You’ve made it to the end!! Good luck in your future endeavors, and I hope that I was able to properly convey the methods I used while improving myself. 

Tags: tutorial :D color 1,358 notes View comments (via dieoh & notzilon)

Dec 4 '11  |  12:58am

myshrinkingviolet:

vickorano:

heysawbones:

letslearnart:

bluandorange:

fyeaharttips:

Welcome new followers!! ;u; Thank you so much for following!

Also, if anyone would like to co-mod, please feel free to contact me!


Whelp, that’s enough spam for one night, the rest I’ll start queuing up for tomorrow. Take care :>

OH MY GOSH

AHHHH THIS IS SO AMAZING

Clothing is logical, as amply evidenced here.

WHOA.

Nothing I haven’t seen before, excepting the second page, but this is so informative and fell put together. How could I NOT reblog?

Tags: tutorial ouo 9,647 notes View comments (via constructiveart & fyeaharttips)

Nov 30 '11  |  5:57am

eyecager:

Gradient Tutorial- Right Click + New tab to see it bigger

Source- http://nanya.deviantart.com/

Tags: tutorial 4,577 notes View comments (via inspectahradio & eyecager)

Nov 30 '11  |  5:40am
I decided I would post it on my main blog too
No apologies

I decided I would post it on my main blog too

No apologies

Tags: only posts anything at 4 am tutorial i guess this counts as a tutorial 43 notes View comments

Nov 18 '11  |  8:28pm

You can tell by my expert vocabulary that I know what I’m talking about.

Tags: i know i promised not to draw people but but... /hides drawing tutorial 5,820 notes View comments